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Menu Wireframing Process for Shoot The Moon, Sportsball

My experience creating wireframes for programmers and artists in Shoot The Moon and Sportsball. I quickly iterated unique designs to the rest of my team by researching the UI of different games.

Through testing and time constraints, some elements of my designs didn't make it into the final game. In practice, I found better ways to make the menus more readable, such as reorganizing the text in Shoot The Moon.

You can play both these games on itch.io:
Shoot The Moon: https://azurite-mf.itch.io/shoot-the-moon
Sportsball: https://freekeydev.itch.io/sportsball

draft #1, influenced by Burrito Bison (Procreate)

draft #1, influenced by Burrito Bison (Procreate)

draft #2, influenced by Shopping Cart Hero (Procreate)

draft #2, influenced by Shopping Cart Hero (Procreate)

draft #3, influenced by Learn To Fly (Procreate)

draft #3, influenced by Learn To Fly (Procreate)

draft #4, which was adapted into the final upgrade screen (Procreate)

draft #4, which was adapted into the final upgrade screen (Procreate)

final upgrade screen based on my previous design, finished by other artists (Unity)

final upgrade screen based on my previous design, finished by other artists (Unity)

paper wireframes for Sportsball's main menu

paper wireframes for Sportsball's main menu

Sportsball's current main menu screen based on my designs, by other artists (Unity)

Sportsball's current main menu screen based on my designs, by other artists (Unity)